Niche Gamer hosted a thorough review of Serpent in the Staglands worth checking out! Link below image and snippet that made us laugh.
[img=http://nichegamer.com/wp-content/uploads/2015/06/Serpent_in_the_staglands-review1.png]
"Most of the world’s people are either one foot in the grave or mentally deranged. You have corrupt government officials, a woodworker that tells you about his torture fetish, and bounty hunters who are just as happy to clear out a cave of thieves as they are murdering you for your spare coins. There is very little help to be found in the Staglands."
Full review here!
v.13 Live
We've updated some remaining kinks, notes below. This is currently up on Steam and our stand-alone version for updating, and GOG most likely Monday when they are back in the office.
V.13 updates:
UI
- Various spelling/grammar updates for Inv items and dialogue
- Targeting consistency with AI OFF updated - only targeted enemies will be attacked, rather than toggling an attack state. Also fixed various other fringe cases with targeting walk or enemies to follow through as expected.
- Issue with Fuldea Mare crossing getting visually removed from overworld map fixed
- Duke of Whales text conversation loop fixed
- If stat numbers get too low they turned into decimals, fixed
- Fixed potential issue with arrow count dropping to zero transitional or saving hiccup
- Fixed issue with Gabi where she wouldn't display correct dialogue if talked to prior to getting quest
Spells/Skills
- SPELL [Morph into Fiend] displays appropriate game feed info on proc
- SPELL [Siphon Poisons] game feed display updated
- Fixed issue with Seismic Swing not displaying/working correctly
- Fixed fringe issue when polymorphing while polymorphed or interaction and equipment not being usable again
Gameplay
- Goblin King - removed instance where you could submit Necholai
- Fixed ending scenario with companions being visual where they shouldn't
- Fixed a few various quest saving issues if saving/reloading during interactions [Bruul, Lumen Targ Constable, Kreel]
- Kreel conversation issue in Hallowed Doors fixed
- Fixed interaction issue with Bloodless prior to polymorph
- Fixed an issue where there were two clickable locations for a corpse's head on the ground in Lebez, now just the one is there and is easily clickable, the empty one made that difficult to get right
- If traveling with certain requirements to Lev, only Southern guard gives XP as expected (removed Northern XP gain)
- Fixed issue in Fuldea Mare crossing with the rope-use to descend where it removed >1, now just removes one to be used.
- Nobility bookshelf in a Fuldea Mare Crossing Ruin fixed for use with 5 Nobility
- Fixed visual issues with FOW visual size and night-effect if changing or selecting characters within inside/outside sub-maps during night or day. Visuals as expected now
- Fixed issue with adding some Companions more than once or twice after removing (without binding)
- Fixed loot issue where some enemies drop rates were too high (harvesters and some other various non-critical drops)
Cheers!