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Update 15 Live! Now with graphic smoothing!

[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/smoothtext.png]

[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancypeople.png]

[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancycharacterart.png]

[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancyjournals.png]

[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancytexts.png]

Now featuring AAA graphics.

Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help!

This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions.

Change-log below:

UI

  • Smooth Pixel option added which blends pixels edges and creates smoother text and 'oil painted' effect on the art.
  • Implemented a smoother scroll for the dialogue menu
  • FIXED player selection hot keys interrupting incantation typing
  • Missiles listed more accurately as 0d2 instead of +2 in inventory descriptions
  • new Game Tips

GAMEPLAY

  • FIXED locked door in Hallowed Doors after saving
  • FIXED Mikalus is in Lebez after leaving your party
  • FIXED Kreel can use Quick Strike upon joining your party

SKILLS

  • FIXED NPC spell casting aimed at target instead of location to left when casting Magic Shield
  • FIXED Snapping Muscle potions working as expected

Cheers!

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