We are glad to welcome you and thank you in advance for your time! This time our message will be brief, but at the same time quite important.

As you may have noticed, next to the “End turn” button there are two more interesting options, the usefulness of which may not be clear right away. The “Block” button is pretty self-explanatory - instead of taking an attacking action (most often at the moment when he can't attack the enemy), the character stands in a defensive stance and gets resistance boosts. The block can be used in many different ways, and I'm sure you'll have no problem naming at least two uses of this option.
But what about the “Wait” button? At first glance, the character simply skips a turn and gets nothing in return. It may seem that this option is for giving in to your opponent, but that's not the case. A skillful player is able to use Waiting in a way that can turn the outcome of a battle around.
The thing is that this option doesn't skip a unit's turn, it puts it at the end of the round. You can move a unit by spending movement points, but you can't attack it by using Waiting. Then you can continue your unit's move at the end of the round without losing the OD you have saved.
If you use “Wait” with a unit with a high initiative level (an archer or wizard, for example), you can essentially move twice: at the end of the current turn and at the beginning of the current turn. Let's say it's your crossbowman's turn. He has a repulsion shot, but there is no one to use it on. You see that an enemy unit can move to a place of strength or stand next to your warrior or leader. You press “Wait” and at the end of the turn you push the enemy unit away from the place of strength. If the pushed unit was standing next to your warrior or leader with a free attack ability, it gets a hit in return.
And that's just one of many options. Don't be afraid to experiment, and you'll get some pretty spectacular victories.
