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Update v0.19.8 - Double Trouble

Hey Everyone,

It's time for the first update in our two-day major patch cycle, and we've got a pretty massive update ready for everyone, with a new type of primary weapon, 2 new perks, tons of fixes, and a big balance sweep - read on for the full patchnotes!

Improvements & Additions

  • Added the Vityaz SMG. -Firing controllable 9x19mm parabellum rounds from either of its dual 30 round mags, the Vityaz is an effective close quarters weapon. -At range, the Vityaz' damage starts to drop off at 60 meters, combined with its poor accuracy, you won't be making many long-range kills with it. -The Vityaz has the highest chance of any primary weapon to spawn in low residential spawners
  • Added the Medic perk, which increases the amount healed from bandages by 400%. The medic perk can only be unlocked once you've reached level 10.
  • Added the Martial Arts perk, which lets you perform a knife-hand strike (animation is still a WIP), for twice the damage of a normal punch. Unlocked at level 10
  • Players can now join in-progress servers to spectate
  • Rocks now deal a lot more damage
  • When viewing item tooltips, the tooltip will also show the amount of that item you have (so, the amount of ammo you have, for mags)
  • Added first-shot recoil to some guns when firing in semi-auto or burst
  • Levels now have a use, to unlock some new perks.
  • Decreased Scout spawn rate
  • Increased Makarov mag spawn rate
  • Choppers should now fly through the middle of the map more often (and therefore drop their weapon crates closer to the middle of the map)
  • Set minimum players required to start a game to 5
  • Improved AK ironsights
  • Buffed snake movespeed and chase distance
  • Increased perk point cost of the "Healthy" perk

Bug fixes

  • If the game has started, players will not be added to the "players left" if they join
  • Rebaked occlusion culling
  • Fixed various null reference exceptions on the server
  • XP/Cash is now actually rewarded on round win
  • Improved animation transitions, so changing from a secondary>primary whilst running will no longer bug out
  • Increased shadow performance on lower settings
  • The server will now accept requests to connect if the round has started (for spectating)
  • Removed some useless debug logging
  • Bushes and trees shouldn't be pink anymore on DX10 GPUs (let us know how this goes)

Known Bugs

  • The client-side "Players left" UI can sometimes report the wrong amount of players left. This is only a visual UI issue.

Now that we're reaching a good point in terms of stability and core features, we can & will be focusing on bringing more new players into Down To One - playerbase is now a major focus for us!

Don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting.

We'll see you in-game!