Hey Everyone,
Tonight's patch adds in one of the most highly-requested features as an alternate gamemode - random spawns! This is our first iteration of the gamemode, so it's probably not balanced perfectly at the moment, so make sure you jump in, have a game, and give us your feedback on it!
Read on for the full patchnotes.
Additions and Improvements
- Added Random Spawns gamemode -Players will still start off in the lobby area, but will be teleported (placeholder) to a random spawnpoint at round start.
- Reduced axe damage slightly
- Reduced knife damage slightly
- Increased AKM spawn rate in guard towers
- Increased Makarov spawn rate in low residential areas
- VOIP is now rebindable in the launcher
- Bloom effect now applies to the first-person camera, if toggled
Bug fixes
- Fixed Main Menu UI on 4:3 and 16:10 aspect ratios
- Player Inventory GUIs will no longer reset when a new player/spectator joins the server
- Smoothed helicopter movement
- Fixed issue where a dead player could still deal damage with a melee weapon, if they had started swinging it before dying
- When loading into a server, other servers in the list become un-clickable
Don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting!
We'll see you in-game!