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Update 0.49 - Edging Closer

Hey Everyone,

As our last major patch before the big 0.5 update, tonight we've got a round of bugfixes, some gunplay & character movement improvements, and balance tweaks packed in for everyone.

0.5 Update:
Update 0.5 is scheduled to come out on Tuesday the 30th, set your clocks!

Read on for the full patch notes.

Additions and Improvements

  • Decreased fall damage by 2 damage/tick (this is a ~15% nerf to fall damage)
  • Reduced time it takes to "ready" pistol after running
  • Further tweaked character movement, and increased input polling rate on movement
  • Increased spawn rate of water in some environmental spawners
  • Added jump land particle effect
  • Buffed smoke grenade area coverage and improved performance by up to 2x

Bug fixes

  • Fixed perks not being selectable in the Main Menu
  • Fixed bug with interaction crosshair coming up unintentionally
  • Improved hit detection, and added more accurate colliders to some environmental objects
  • Fixed bug which was causing the "Athletic" perk to not work (jump height perk)

Update 0.5 News
Update 0.5 is just around the corner - and we're planning for it to be a very major update, with a raft of new features and improvements. As it's a much larger patch than normal, we're aiming to have it out by around mid next week. Stay tuned to our Twitter if you'd like some sneak previews of what's to come in the update :)

Weekly Cup #14
This Friday, the 14th DTO weekly cup will be played, with some nice prizes, and livestreamed games. Anyone can play - you don't even need to sign up - just turn up and play! Check out the news post here for more info.

As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

We'll see you in-game!