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Patch 0.17 - Fixes, Fixes, Fixes!

Hey Everyone,

The focus on our patch today has been general stability issues, fixes, and usability improvements. Amongst other fixes, this patch should fix the issue where some users could not connect to servers via the server list. Let us know how it goes! Update: Testing has revealed the bug will still need a Master Server update - you will not need to update your game clients - stay tuned. In the meantime, the default direct connect IP can be used for users suffering this issue.

Patch notes:

Bug fixes:

  • Fixed Master Server being unable to punch through Symmetric NATs, causing some users to be unable to join servers
  • Improved Main Menu stability
  • Clamped main menu drag amount, you can no longer drag the UI off-screen
  • More fixes to boundaries in the spawn area
  • Fixed a collision issue with a house in Nanga Pass (thanks to mcpisikak for reporting this issue)
  • Fixed !diagnostics being server-side
  • Fixed screen resolution issues in video settings (thanks to various community members for reporting this)

Improvements:

  • Allowed individual servers to have different default minimum player amounts, and set the default amount of players ready required to start a round to 20
  • Made playable area invisble until it actually starts
  • Added ping on server browser (first implementation, this will improve)
  • Added ability to hide in-progress servers from server browser
  • The pistol is now a 1-headshot kill, not taking into account perks, from within its optimal range
  • Slightly improved guard tower ladders (note: we are still planning a full ladder rework)
  • Bullets now can penetrate transparent objects, like the thin wire fence

Other:
Added !stuck command, we are aware of a rare issue causing players to get stuck, but have been unable to reproduce it. Let us know how this fix goes.

As always, the best way to keep up to date is via our Twitter for constant updates!