Hey Everyone,
It's time for another patch! We'd initially scheduled this patch for last night, but as those of you following our Twitter feed learnt, a few downed power poles in our area had some other ideas!
This patch, as well as the standard bugfixes and optimizations, we've started to put in some community-requested features.
Improvements:
- Added a high residential spawn table for larger houses, with higher chances to get more valuable items
- Decreased pistol accuracy at range
- The Health UI now shows bleeding more clearly
- Added in-game audio settings & control list
- Community feature: Added a secondary info UI (this can be hidden in main menu settings, thanks to BPK for the idea!)
- Weapons no longer always spawn in excellent condition
- Added death animation
- Tweaked hunger and thirst levels
Fixes:
- Properly fixed house collision on a house in Nanga Pass
- Fixed stairs in some houses
- Various environmental tweaks & fixes (thanks mcpisikak for reporting them!)
- Large optimizations on the minsk motorbike, jeep, and all weapons - previously, these models LOD levels were broken.
- Added a fix for falling through the map (let us know how this goes, if it still occurs!)
- Various round-related fixes
- Improved !stuck command - let us know how it goes
We've also started work on some improvements to the lobby system - give us your feedback on highly requested ideas here!