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It's Patch-O-Clock!

Hey Everyone,

It's time for another patch! We'd initially scheduled this patch for last night, but as those of you following our Twitter feed learnt, a few downed power poles in our area had some other ideas!

This patch, as well as the standard bugfixes and optimizations, we've started to put in some community-requested features.

Improvements:

  • Added a high residential spawn table for larger houses, with higher chances to get more valuable items
  • Decreased pistol accuracy at range
  • The Health UI now shows bleeding more clearly
  • Added in-game audio settings & control list
  • Community feature: Added a secondary info UI (this can be hidden in main menu settings, thanks to BPK for the idea!)
  • Weapons no longer always spawn in excellent condition
  • Added death animation
  • Tweaked hunger and thirst levels

Fixes:

  • Properly fixed house collision on a house in Nanga Pass
  • Fixed stairs in some houses
  • Various environmental tweaks & fixes (thanks mcpisikak for reporting them!)
  • Large optimizations on the minsk motorbike, jeep, and all weapons - previously, these models LOD levels were broken.
  • Added a fix for falling through the map (let us know how this goes, if it still occurs!)
  • Various round-related fixes
  • Improved !stuck command - let us know how it goes

We've also started work on some improvements to the lobby system - give us your feedback on highly requested ideas here!

Game on!