Hey Everyone,
It's that time again! Tonight, we've got a pretty cool patch lined up, with a brand new mechanic added into the game - unarmed combat! Read on for the full patchnotes:
Improvements and additions
- Players can now punch. Punching will never make another player bleed, and won't drop targets as fast as a melee weapon, but can be used in situations without a weapon.
- Tweaked melee motion absorb weight
- Added countdown to round start
- Increased Knife & Axe range
- The chopper should now drop its weapon crate more towards the middle of the map
- Added new hurt sounds
- Reduced time it takes to go from running>ready to fire
- Added toggle sights & firemode info on in-game label
- Improved jumping animation
Fixes
- Players can no longer connect to a server if they're using an outdated version
- Fixed ragdoll floating on death
- Players will no longer be able to ascend into the sky after death
- Fixed issue where players could use a knife before the round started
- Fixed ladders on the tall house
As always, stay tuned to our Twitter for constant updates!
We'll see you in-game!