Hey Everyone,
You know what time it is! Tonight, we're implementing not one, but two features!
First up, is the base of our all-important stamina system, which will prevent players from spamming jump all around the map, and increase weapon sway when out of breath very slightly.
Next up, we've added a highly requested feature to the starting area - makeshift Soccer! With our PBR-rendered soccer ball, it's not only a great time to kill time while waiting for a round to start, but if you score a goal, you'll earn some XP + Cash as well! (Note: use G to kick)
Read on for the full patchnotes:
Improvements and additions
- Added soccer to starting area
- Added base stamina system
- Increased playable area movement variance
- The camera now doesn't get as dark on low HP
- Increased axe swing animation speed slightly
- Increased shelling frequency in hotzones
- Players now earn XP on killing another player (this is not displayed on-screen intentionally)
- Added interpolation to spectator cam Y axis, for smoother spectating
Fixes
- Iron sights now rebind properly
- Made second sight button rebindable
- Made Escape rebindable
- Improved jumping animation & transition speeds
- Shadows now default to on
- Hurt sounds will no longer play after death
- Fists no longer create bullet impacts
- Refactored some ADS code - let us know if you still experience the "falling-through-map" issue when scoping
As always, stay tuned to our Twitter for constant updates!
We'll see you in-game!