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Patch v0.19.5 - Fun and Games

Hey Everyone,

You know what time it is! Tonight, we're implementing not one, but two features!

First up, is the base of our all-important stamina system, which will prevent players from spamming jump all around the map, and increase weapon sway when out of breath very slightly.

Next up, we've added a highly requested feature to the starting area - makeshift Soccer! With our PBR-rendered soccer ball, it's not only a great time to kill time while waiting for a round to start, but if you score a goal, you'll earn some XP + Cash as well! (Note: use G to kick)

Read on for the full patchnotes:

Improvements and additions

  • Added soccer to starting area
  • Added base stamina system
  • Increased playable area movement variance
  • The camera now doesn't get as dark on low HP
  • Increased axe swing animation speed slightly
  • Increased shelling frequency in hotzones
  • Players now earn XP on killing another player (this is not displayed on-screen intentionally)
  • Added interpolation to spectator cam Y axis, for smoother spectating

Fixes

  • Iron sights now rebind properly
  • Made second sight button rebindable
  • Made Escape rebindable
  • Improved jumping animation & transition speeds
  • Shadows now default to on
  • Hurt sounds will no longer play after death
  • Fists no longer create bullet impacts
  • Refactored some ADS code - let us know if you still experience the "falling-through-map" issue when scoping

As always, stay tuned to our Twitter for constant updates!

We'll see you in-game!