Hey Everyone,
For tonights patch, we've focused on improving some core systems including experience, and server variations. This patch will reset XP.
Also, after tomorrow nights patch, we'll be improving the amount of content we add with each patch, by switching to a 2-day patch cycle. Now that we're getting more stable, a 2-day patch cycle allows us to focus on really big improvements & features, without rushing them out every day.
Read on for the full patchnotes:
Improvements and additions
- Slightly decreased AK side-to-side recoil
- Lowered base volume of out of breath sound
- Levels are now reset, and when you reach max level, this will be indicated correctly.
- Level XP values balanced
- Choppers will now drop weapon crates closer to the middle of the map
- The playable area will jitter in a larger area, so the end-point should have a higher variance each round
- Added Double XP/Cash option for some servers
- Improved soccer ball hit detection (note: hit detection may suffer with higher pings/more players kicking the ball at the moment)
Fixes
- Melee weapons dropped by dead players should no longer be able to hit/hurt you
- Increased server restart delay by 20 seconds at the end of each round (this should fix winners not getting XP)
- Fixed unclimbable guard tower at the airfield
- Improved server-side performance, and removed some null reference exceptions
- XP would sometimes not tick properly, this has been fixed
As always, stay tuned to our Twitter for constant updates!
We'll see you in-game!