Hey Everyone,
Tonight we're adding our first iteration of 3d positional VOIP into Down To One. We're excited to see the new player-player interactions this creates, so dust off your microphones, and jump on in!
Read on for the full patchnotes.
Additions and Improvements
- Added directional VOIP -Hold down B to start speaking (currently there is no UI indicator) -If you want to mute VOIP in the starting area, simply turn your SFX volume in-game down to 0 -We are looking to improve the quality of the VOIP codec in the future
- The playable area moves to its target location over a longer period of time
- Doors on houses can now be closed
- Improved throwaway animation
- Added basic player list (accessed through the in-game menu)
- Added "Demo" gamemode, which is suited to 2 players -In "Demo", the playable area starts sooner and shrinks more frequently, and will always target Aras as an end point -We'll be showcasing Down To One tomorrow at the Perth AniGames event, if you live in Perth, come say hi!
Bug fixes
- The playable area is now actually visible when it comes into effect, instead of only becoming visible on first decrease
- Fixed firemode not working sometimes (thanks Yester!)
- Fixed pistol animation bugging out when transitioning from running-walking
Don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting, like our 42 player event this Friday!
We'll see you in-game!