Hey Everyone,
You've been waiting. It's finally here - Down To One is now running on Unity 5, with a huge raft of optimizations, changes, improvements, additions, and bugfixes in tonight's update as well. We are super excited for this patch, and the future possibilities & freedom that developing on Unity 5 offers.
Read on for the full patch notes.
Additions and Improvements
- Added Painkillers - Having trouble aiming when on low health? Find yourself with 'the shakes' too often? Make sure you loot up a bottle of painkillers next time you find them.
- Added loading screen when joining a server -The loading screen will also display a random helpful tip - pay attention!
- Added new Fireaxe skin (Check it out!)
- Added "Message of the Day" popup to the main menu -This MotD popup will also be used to feature a server from time to time, allowing for 1-click joining!
- Added 2 new gesture types, Chest Pump & Facepalm
- Added detail textures to various objects around the map
- Everyone can now switch who they're spectating (with E & Q)
- Improved many building shaders & textures
- Replaced old shadow system with new Unity 5 shadows, which perform much better & render at longer distances -Currently there is a bug which causes the players first-person shadows to not render, this will be fixed
- Upon joining a server, your screen will now fade in after loading everything
- Moved all old PBR shaders to the new Unity Uber-Shader
- Updated anti-cheat & added new cheat detectors
- Decreased load times & improved startup video performance
- Re-worked Quality Settings -Now, the quality settings in the launcher actually affect everything in-game, instead of just LOD & textures - if you've changed any video settings, make sure to use the "Custom" quality setting for those changes to be applied in-game
- Screenshots captured with F12 are now dated properly
- Added initial support for 5:4 aspect ratios
- Increased radius of Artillery shells
- Decreased Vityaz mag spawn rate
- Added new (proper) tonemapping
- Switched to forward rendering -As well as fixing some Unity 5 bugs, forward rendering also performed better in all tests we ran. Expect some very nice perf. increases!
- More bird optimization
- Various GC (Garbage Collection) optimizations, to decrease stutter
Bug fixes
- Fixed some windows occluding the world outside them
- Fixed some LODS & added new LODs for some weapons
- Item interactions are now more reliable, and less likely to cause various bugs, like the "stuck on hands" bug
- Trees now look like they should, instead of having weird looking billboards
- Various spectator fixes
- Jumping will no longer cause you to throw a held rock
- Sprinting now cancels ADSing
- Spectators can no longer earn an infinite amount of cash by joining in-progress servers over & over
- Decreased shader loading stutter (Thanks to the most recent Rust dev-blog for reminding us that we should be doing this as well!)
- The chopper will now drop its weapons crate more towards the centre of the map
- Various Unity 5 API changes, and general refactoring/optimization
As you can tell, we've made a lot of changes with this patch! A lot of code has been refactored from our Unity 4 version, so if any new bugs pop up, head on over to our Bug Reporting Forum and let us know - we'll get them fixed ASAP.
As always, don't forget to follow us on Twitter for minute-to-minute status updates and notifications of when games & events are starting, and if you'd like Steam notifications for when matches are starting, join the Let's Play Down To One Steam group.
We'll see you in-game!