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Update 0.3.31 + Weekly Cup #6!

Hey Everyone,

Tonight, we've got a minor patch with some bugfixes, and a new perk in store for everyone! Also, we've been busy working on baking Navmeshes today, and playing with potential upgrades to snake (and any future AI) pathfinding, with some promising results early on. We'll keep you updated!

Read on for the full patch notes.

Additions and Improvements

  • Increased cost of the Silent Step Perk to 15 -The Silent Step perk was still a little bit too powerful for its 10 perk point cost. This increase should shift it out of the 'must-have' category.
  • Added the Pharmacist perk -Painkillers heal 50% more health, and decrease any damage taken from bleeding by 50% for 30 seconds.
  • Increased time between spawns at the garbage dump
  • Increased time between spawns at the airfield
  • Tweaked how low-health desaturation works, so it now has less of an impact at higher health values

Bug fixes

  • Fixed bug in 0.3.3 causing damage events to be sent to the wrong connection
  • Various ADS fixes
  • Removed some unused shaders & updated tree shaders to use Shader Model 3.0
  • Fixed bug with new dance gesture

Weekly Cup #6
We've also just announced our 6th weekly tournament! Signup now for your chance to play some great games & win some nice prizes, anyone can play!

As always, don't forget to follow us on Twitter for frequent status updates and notifications of when games & events are starting, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

We'll see you in-game!