Hey Everyone,
They say 3's a lucky number. With tonight's patch, it's time to put that to the test, with the introduction of the triple-barrel shotgun!
As well as a new weapon, we've got some spawn changes, plenty of bugfixes, improvements to betting, new pathfinding, and more!
Read on for the full patch notes.
Additions and Improvements
- Added the triple barrel shotgun -Firing 12GA shells (buckshot by default), the triple barrel shotgun can fire 3 shots in quick succession -Want to load up a couple of slugs, and then a buckshot shell just in case things get hairy? Each shell in the triple barrel is simulated, so you can load in any combination you want
- Refactored weapon scripts
- Added 12 Gauge Slugs -Effective out to a few hundred metres, two of these slugs to the chest will stop most players dead in their tracks
- Added 12 Gauge Buckshot -With a damage dropoff starting at 15 metres, this 8-pellet shell is effective at close quarters only
- Decreased Vityaz spawn rate in military areas
- Added new Navmesh pathfinding for snakes -As part of the framework for future AI in Down To One, snakes now actually pathfind, instead of beelining to their target. This is a general nerf to snakes, as there will be some situations where snakes are unable to find a valid path to a player.
- The playable area now starts 60 seconds later -This should give players a bit longer to explore the map, and increase the viability of heading towards areas like Doda or the Secluded Well
- Removed shadows from minimum quality settings
- Bloom no longer applies until "Medium" quality setting is chosen, this should give a nice boost in performance to GPU-bound systems running on Low
- Reduced primary weapon spawn rates at some low residential spawners
- Reduced Silenced 1911 spawn rates in some houses
Bug fixes
- Fixed 2nd + 3rd place bets not working
- Improved betting error messages
- Increased the size of the scout model, and removed the shadow it cast when "invisible"
- Fixed another condition that could cause scoped weapons to bug out when ADSing
- Fixed interaction events not being reliable - this should mean less invisible weapons -We're also pretty close to finding a solution to the "invis-weapons-after-joining" bug - this should be fixed by the next patch
- Server-side RAM + CPU optimizations
Weekly Cup #7
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We'll see you in-game!