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Update 0.37 - It's Shovellin' Time!

Hey Everyone,

For tonight's patch, we've got a new weapon, improved snakes, real positional audio, and tons of bugfixes & other improvements!

Read on for the full patch notes.

Additions and Improvements

  • The shovel can now be picked up & used as a weapon -With a very low bleed chance, and the lowest damage out of any melee weapon, you'll have to use the shovels long reach to come out on top in any 1-on-1 duel
  • Snakes now react to slopes whilst moving -This will generally produce more 'expected' movement, as snakes will move a lot slower when slithering up hills/cliffs
  • Improved snake pathfinding -Snakes now no longer path through solid objects if they are above 10m tall -Snakes will now almost always find a path to the player
  • The Triple Barrel now only fires 8 pellets of buckshot, as intended (down from 9)
  • Decreased global starting item spawns by 2 -This is a fairly large change, as it will mean less loot at the start of the round in some high value spawners, like the airfield, but the same amount of loot over the entire round
  • Made most SFX directional

Bug fixes

  • Can no longer make bets less than $100
  • Fixed scale of house in Nanga Pass
  • Optimized audio pooling
  • Fixed dodgy audio on local player (Thanks Black for reporting this)
  • Got rid of bugged popping sound when joining a round
  • Fixed Vityaz dual mag not reloading
  • Improved timing of Vityaz reload sound
  • Fixed some C36G red dot sights from being opaque
  • Triple Barrel now has sway
  • Fixed carepackage spawning
  • Various scope logic fixes

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We'll see you in-game!