Hey Everyone,
Tonigh's update sees some changes to the playable area, improvements to audio, and more!
Read on for the full patch notes.
Additions and Improvements
- Added red smoke signal to show where the playable area is moving towards -Previously, it was a bit hard for new players to know where the playable area was heading every round. This change should help make its direction a lot clearer, so players can plan our their round.
- Added reminder message for when you are bleeding for over 30 seconds
- Reduced bush sound volume
- Improved distant bullet sounds & audibility
- Added "-continuous" as a server option, to let players join/rejoin anytime throughout the round -Continuous mode is now enabled on all practice servers by default
- Improved hitboxes for all trees (now there will no longer be an invisible, impenetrable capsule around every tree
- Made ladders easier to interact with/climb
- Added anti-wall-look mechanic to prevent players from gaining an advantage clipping through objects
- Added notification to let players know when they can rejoin a server to continue playing
Bug fixes
- Fixed a bug that let you run whilst bloodbagging
- Fixed lootable Vityaz mags so that they don't appear as dual-clip mags when they're not
- Rebaked occlusion culling to improve performance
Weekly Cup #26
This Friday, the 26th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.
Also, look out for Down To One on sale this week as we celebrate our recent 0.6 update by joining the Steam weekly sale with a big discount! We'll be running events throughout the week, and GoGoGadget will be joining the Who's Gaming Now crew live on their stream this Wednesday to have some games, and do a Q&A!
We'll see you in-game!