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Update 0.6.6 - Spring Cleaning

Hey Everyone,

Tonight's update adds in a ton of new improvements & fixes, and introduces an "exploration" variation gamemode for practice servers!

Read on for the full patch notes.

Additions and Improvements

  • Added "Explore" mode for practice servers -Ever wanted just to explore the map, and get to learn the best loot spots without worrying about the playable area or hunger & thirst? Explore mode stops the playable area from decreasing, and your hunger and thirst levels decrease significantly slower.
  • Various small tonemapping & bloom visual improvements and optimizations
  • Increased light range on mines
  • The "Play Dead" perk now looks a little bit more convincing
  • Increased max item spawn amount in some residential spawners
  • Decreased delay between spawns in some residential spawners
  • More ladder improvements (they are actually a lot easier to get onto now)
  • The weapons crate chopper now drops at a much more reliable time in the round - from 3-6 minutes in (down from 3-10)
  • Clamped playable area maximum movement speed, to prevent some of the super fast decreases
  • Added more snakes to practice mode
  • Added warning pole to minefield near old airfield
  • Server admins can now live-ban players

Bug fixes

  • Fixed laser/smoke signal on the playable area from not reaching the ground sometimes
  • Fixed "Grid of dots" when running on low with an AMD GPU
  • Anti-wallclip mechanic now works more reliably
  • Fixed "You can rejoin the server...." message from getting spammed incorrectly
  • Fixed inventory keybinds still accepting input whilst chatting
  • Fixed thrown grenades disappearing after 3 metres
  • Changed the way batching works in Down To One, to use dynamic instead of static batching -Previously, static batching was causing large portions of the map to be redrawn when they didn't really need to be. In theory this change should improve performance, but let us know what your FPS is now, and whether you've seen an improvement after this patch!
  • Snakes are now less likely to glitch up to you
  • Fixed in-game menu scaling issues at different aspect ratios
  • Morrrrrrre AI pathfinding changes

Weekly Cup #26
This Friday, the 26th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.

As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

We'll see you in-game!