Hey Everyone,
Tonight, we've got another massive patch with a bunch of bugfixes, including some big improvements to wall clipping and player movement!
Read on for the full patch notes.
Additions and Improvements
- Improved Anticheat detection capabilities
- Improved player movement -Player movement now feels less "floaty", and has more inertia attached to it, whilst still being responsive.
- Added in new anti-wallclip mechanic
- Removed "Host Server" button in main menu -All server hosting can now be done using custom launch arguments, ask us how if you'd like to host your own custom server
- Added description for Deathmatch gamemode in the Server Browser
- Decreased thirst damage per tick by 15% -This change should help open up more valuable perk options and inventory arrangements by reducing the effect dehydration has on your character
- Added playable area warning message in chat
- Improved sniper ADS sensitivity
- Improved Grenade throw message
- The playable area will decrease faster when only 2 players are remaining
- Tripled NVG event spawn chance modifier in nightmode
- Happy new year, all hotzones will now create fireworks :)
Bug fixes
- Fixed clients "winning" twice after a round ends
- Fixed playable area in Deathmatch not applying damage ticks
- Scoreboard now correctly shows up in Deathmatch mode
- Items no longer disappear if you join deathmatch mode after the round starts
- Really fixed Vsync setting not being respected, and fixed VSync locking to 30fps
- Fixed a bug related to server restarting
- Improved Terrain performance
- Fixed a bug which could cause your opponent to not always drop their gun if you shot it out of their hands
- Fixed a bug related to item counts
- Decreased NVG sound level
- Fixed nightmode brightness
- Improved play-dead perk position after death
- Fixed thirst/hunger messages from playing in spectator mode
- Various AI fixes
- Various other round-related fixes
Weekly Cup 39
It's time to jump into the action for another Down To One weekly cup tonight! With a $100 prizepool, anyone can play, and anyone can win. For more info, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.