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Update 0.52 - It's Clobberin' Time

Hey Everyone,

Tonight's patch introduces the Sledgehammer, a heavy-hitting, slow-swinging melee weapon, some general improvements to melee combat, and more!

Read on for the full patch notes.

Additions and Improvements

  • Added the Sledgehammer
  • Added 2 new routes that the weapons crate chopper can move & drop along
  • Melee hit impacts will now occur 100% of the time
  • Melee weapon "hits" are now more reliably synced to the animation
  • Moved Betting to the in-game UI (in the Server & Players menu)
  • Matchmaking now puts you in a bot game (practice server) if in queue for too long
  • Slightly increased hunger and thirst gain
  • Increased flare, smoke grenade, and frag grenade spawn rate in some low military spawners

Bug fixes

  • Fixed bird kills not giving experience/cash
  • Improved collision at "skull house" in the Rocky Outcrop
  • The AI's character models should no longer get out of sync with their transform ("invis bug")
  • AI will now always wait when trying to find a new path, until their old path is calculated (this should increase the AI's ability to find a successful path/not get stuck)
  • Fixed bug where the player could still move whilst drinking/eating

Weekly Cup #16
This Friday, the 16th DTO weekly cup will be kicking off. Anyone can play - you don't even need to sign up - just turn up and play! Check out the news post here for more info.

As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

We'll see you in-game!