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Update 0.6.2 - Flare Up

Hey Everyone,

Tonight we're keeping up the pace with our second update since Friday. Tonight's patch fixes quite a few bugs, and also adds in some neat additions.

Read on for the full patch notes.

Additions and Improvements

  • Improved firing to reduce gunfight lag and decrease network bandwidth
  • Mines now have a blinking flare, making them easier to spot
  • Increased audible range of silenced L96
  • Decreased bush rustle noise
  • Increased vertical recoil on the MK16
  • Thirst and hunger damage no longer occurs after a weird 10 second delay if you've already restored your hunger/thirst

Bug fixes

  • Actually fixed 1-handed melee weapons attack speed
  • Fixed more sound related bugs
  • Fixed MK16 "Gangsta" holding
  • Fixed the global Game Joining sound
  • Fixed eye adaptation not working
  • Fixed perks applying to -5 if you'd chosen two 15 point perks (thanks Foo)
  • Fixed bandages not giving any health back
  • More secondary server browser fixes
  • Fixed a bug which could cause practice servers to never end

Weekly Cup #25
This Friday, the 25th weekly Down To One cup will be kicking off, don't miss your chance to play, and win some great prizes! Check out the news post here for more info.

As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

We'll see you in-game!