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Update 0.6 - New Beginnings

Hey Everyone,

You've been waiting, and it's finally here - Down To One update 0.6 is our biggest update yet, and we're super excited to finally show it off to everyone. What's in 0.6? Well, here's a quick rundown:

Full Animation Rework
Up until now, we've had some pretty terrible placeholder animations, and tonight's update finally gets rid of them. Down To One has over 100 character animations, and every single one of those animations has been re-done from scratch for update 0.6. Karl has done a fantastic job with the rework, and as well as the animations, our character has had a re-rig and visual upgrade.

Trading Cards
You asked, we listened! Down To One now has trading cards, and some really cool badges & emotes as well.

New Player Experience
Have you ever asked, or seen someone ask questions like "why am I taking damage?", "am I thirsty?", "where does the playable area end?"? Well, tonight's patch adds in plenty of handy mechanics to make things a lot clearer for all new players, without being obnoxious. We'll also be doing a Steam weekly deal sale within the next two weeks, so stay tuned for that!

Performance
Early testing on update 0.6 has shown us some very promising performance numbers, so if you've been struggling to play before, tonight might be the perfect update to jump back in on. Let us know how your performance is!

Read on for the full patch notes.

Additions and Improvements

  • Reworked all animations
  • Reworked animator controller & many other aspects of the animation & IK setup
  • Improved character model & character skinning
  • Implemented new LODs on all weapons and some props
  • Added Vignette effect, which triggers when some types of damage (eg. playable area, food, water) are taken
  • Item tooltips now popup by default after picking up an item
  • Increased duration of item tooltip popup
  • Added new playable area decrease notification
  • Music now ducks in volume when you enter a building
  • Improved L96 textures
  • Added the "Stabilize" perk -Stabilize greatly reduces the impact of all camera shakes
  • Spectator controls are now rebindable from the launcher (thanks Yester)
  • Added Steam trading cards
  • AI now use the built-in Navmesh system, get stuck less, and no longer go through any walls at spawn
  • Damage applied to feet has been reduced to 30% of normal damage
  • Damage applied to hands has been reduced to 80% (from 90%) of normal damage
  • Improved ambient lighting in-game
  • The Vityaz is now slightly more inaccurate when hip firing
  • Added notification when you start/stop bleeding
  • Added notification for when the Glutton perk effect is applied
  • Added notification for when the Thirst Quencher perk effect is applied
  • Added notification for when the 'Ol Western perk effect is applied
  • Added notification when you become dehydrated/starving
  • Buffed snake movement speed -#SNAKESOP
  • Decreased L96 firerate
  • The Main Menu now has capped FPS
  • Reduced network traffic/data usage
  • You can now see inventories in spectator mode
  • Added new "Bug Report" window in the Main Menu

Bug fixes

  • Improved bird animations & performance
  • Reduced movement stutter on AI
  • Fixed age-old bug where if you joined after a round had started, your client would not know about any items on the map, or in players hands ('invisible gun' bug)
  • Fixed players not 'dying' properly when using the Healthy perk
  • Reduced GPU memory usage
  • 21:9 aspect ratio is now supported in-game
  • Fixed issue which could cause the first-person camera to render two passes per frame
  • Fixed issue which could cause the player to move extremely slowly after performing an action
  • Added !fixpickup command
  • Fixed bug which caused your dead body to not render correctly in spectator mode
  • Sunshafts now actually work properly -Check them out at the Old Airfield hangars!
  • Reduced network stutter & garbage collection
  • Fixed issue with some environmental props not spawning
  • Fixed Server Browser taking a large amount of time after reconnecting
  • Various other performance improvements

Weekly Cup #24
This week, the 24th weekly Down To One cup will be kicking off on Friday, don't miss your chance to play, and win some great prizes! [url= http://downtoonegame.com/articles/news/Unknown/31/weekly-cup-24-spring-has-sprung]Check out the news post here for more info. [/url]

As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

We'll see you in-game!