Hey Everyone,
Tonight's patch contains a wide raft of changes, continuing our current goal of making Down To One feel more polished, and less 'Early Access'. Also, tonight the 36th DTO weekly cup will be played, check below for more info!
Read on for the full patch notes.
Additions and Improvements
- Improved Vignette effect on hit
- Fixed players being able to clip into walls (in most cases)
- Increased sway speed on scoped weapons
- Scopes now "Scope In" without a delay -Scope logic has now also been changed so that "Quickscopes" are no longer possible
- Improved weapon sway when standing still and ADSing
- Added option to make crouch a toggle (in basic settings in the main menu)
- Improved chopper flare and flashlight effect
Bug fixes
- Deathmatch panel now disappears after you send a chat message if it's open
- Potentially fixed the Deathmatch "ghost recoil" bug
- Crouching with snipers now gives a larger bonus to control
- Scope sway no longer applies to the second sight of guns, which is never a scope (like the C36G)
- Fixed hands not being placed correctly on gun if you started running before taking out a weapon
- Removed Tree occluding exit in Deathmatch mode
- Added extra round start notification in Deathmatch mode
Weekly Cup 36 - Beta Bash
Tonight, the 36th Down To One weekly cup will be played out, with over $100 in prizes up for grabs, anyone can play! For more info on prizes, rules, and everything else, check out the news post on our website here.
As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.