Content
- New item: Goo Grenades
- New item: Remote C4
- New item: Pickup Portal
- New item: Paint Grenade
- New item: Burst Bubble
- New item: Armor Vacuum
- New item: EOD Heavy Suit
- New item: Power Armor
- New item: Weather Machine
- (Two additional Items, the Grapple Hook and Bounty Note, are present in the test range. These will be implemented in a future update.)
Balance
- Power Saw weapon:
- Removed small knockback impulse from projectile impact
- Rocket Pistol weapon:
- RPM 120>100
- Radius 100>125
- Base projectile damage 50>35
- Incinerator weapon:
- New alternate function: Alt-fire launches a projectile with minimal damage and high knockback.
- Mine Launcher weapon:
- RPM 65>120
- Machine Gun weapon:
- Turret mode base damage 24>18
- Spray Can item:
- Range 1000>750 (this actually makes it more reliable at close range)
- Bowling Bomb item:
- Impact damage 25>20 (full damage combo goes from 100 to 95)
- Steel Trap item:
- "Set" damage 100>75, "throw" damage 50>35
- Phase Watch item:
- Invincibility duration 7>5s
- Mutator Barrel stage hazard:
- Increased the velocity Barrels are pushed by instances of basic damage
- "Painted" generic effect now briefly covers your center field of view
- This effect fades much quicker than the overall peripheral vision effects
- "Electrified" generic effect damage vulnerability 50%>35%
- "Gravity" generic effect (from Pickup Portal and Explosive mutator barrel effect) now adds a 20% damage vulnerability for it's short duration
- "Hacked" generic effect:
- Reduces max armor by 50%
- Prevents item usage
- A popup has been added to the crosshair HUD indicating when the player is swap-locked or item-locked.
- Icons have been added to damage popups indicating a precision hit and whether the damage is higher or lower than normal, taking all factors into consideration
