WP_StationPositions will be added for station locations
Station positions are now implemented through the WP_StationPositions system to better organize placement.
WP Attitude Bar_Leader will start with the Data Table and then become current within the station
Leader attitude values initialize from the data table and dynamically update per station context.
WP Attitude Bar_Station will start with the Data Table and then become current within the station
Station-wide attitude values also originate from the data table, allowing real-time adjustments.
AttitudeBar ranges between +5 and -5
Attitude evaluation now supports a standardized scale for interaction depth.
Docking & Consumables expanded
Docking system now interacts with resource consumption for more immersive gameplay.
If mission sound and station action sound overlap, mission is considered accepted
Sound priority and interaction feedback have been improved for clarity in decision-making.
Analyzing Ore update
New visual feedback added for ore analysis, now represented with animated visuals.

WP_Station actions now have Tooltip Descriptions
Player can now see tooltips explaining station actions for better UI/UX experience.
DT_Stations updated with Action, Action Text, and Action Text Sound
Actions have clearer definitions with visual and audio components.
StationAction may result in BTC gain or loss (e.g., Support Action -50 BTC)
Station interactions are now financially impactful, allowing for strategic decision-making.
GetCurrentIntel added for station panel showcase
Real-time station intelligence stats are visible in the UI.
Intel+ & Intel- for station panel interaction
Players can now influence intel metrics interactively.
GetCurrentReputation added for station panel showcase
Current reputation levels are reflected on the station interface.
Reputation+ & Reputation- for station panel interaction
Player actions directly affect station reputation.
GetCurrent LeaderAtt
Pulls and displays current leader attitude values.
LeaderAtt+ & LeaderAtt-
Leader attitude is now dynamically influenced by player actions.
GetCurrent CommunityAtt
Retrieves and shows current community attitude levels.
CommunityAtt+ & CommunityAtt-
Allows real-time manipulation of community sentiment.
Ambient open-area sound added behind Community sounds
Added layered sound design to increase atmosphere during community interaction scenes.
Station VFX update
Visual effects updated for station presence; includes new GIFs for better representation.

Main UI Rework
The overall UI has been overhauled for a cleaner and more intuitive design.
Station Panel Rework | Added interaction with Leader and Community
Enhanced station panel with direct interaction options tied to leadership and community systems.
Station Panel Leader & Community Action Dialogs added
Interaction dialogs implemented for both leader and community, enhancing narrative depth.
Ship Detail panel is now collapsible
UI can now be minimized for ship information to reduce clutter and improve focus.

Tick count reduced in game objects
Performance improved by reducing tick-based operations on game objects.
Timeline usage reduced in game objects
Optimized timeline-based animations and logic for smoother gameplay.
VFX camera distance culling added
Visual effects are now culled based on camera distance, improving performance.
