Players, happy end of the year!
The focus of this update is to add the corresponding name next to almost all the resource ICONS (finally no longer have to guess and have to memorize the abstract lines are what the stuff is), add the help button in most of the scenes to explain the main function of the scene (of course, the level introduction still keeps the tips), And a preview of what resources can be collected before entering the level.
We also made a few minor adjustments to the game graphics, but due to the limited capacity, large-scale adjustments may take a long time to complete. Achievements will take a while to test the various Settings and are expected to be added in the next update.
Here are the details of this update:
- Under the level introduction of the star map scene, the resource acquisition efficiency of the corresponding level has been added.
- In the enhanced interface of the hangar scene, the resource name is added next to the resource picture under the resource requirements list.
- In the process unit configuration screen of the workshop scene, the resource name is added under the resource picture of all products and formulations.
- A functional brief has been added to the configuration interface of the acquisition unit and the simulation unit in the workshop scene.
- In the trading interface of the black market scenario, the resource name is added next to the resource image of all paid and acquired items.
- In the resource warehouse screen of the Black market scenario, the resource name is added next to the resource image of all known inventory items.
- The Help button is added to the upper right corner of the main screen of star map, hangar, workshop, and black market scenes. You can click this button to open the help description screen of the corresponding scene.
- Slightly increased the saturation of all scene borders, making them display colors from solid black to dark gray.
