Source: Steam Community (opens in a new tab)
Gameplay
- account quests are now available in the lobby: daily first win, daily login and reaching account lvl 10 during the alpha
- vissra was reworked: R dash with bleed and bonus damage from close range, F hits multiple targets and paralyzes when hitting twice, P silences when a paralyze breaks
- prideseeker small update: Passive now trigger F knockup and Stab attack after F, also grants Attackspeed when fully stacked
- jungle nerfs all around (more damage, less xp, buffs are weaker)
- voidwalkers edge updated, now applies mr shred
- soulwells now heal all nearby allies over time
- waan shrines now grant stronger, decaying movementspeed in a larger area
- all shrines now have a cooldown after their effect finishes
- golem jungle buff now grants attackspeed and stronger healing from monster kills, instead of lifesteal/spellvamp
- 3v3 map base layouts have been updated
- omnu Q is now bigger and shaped differently
- attackmove now ignores idle jungle monsters
- attackmove now properly continues if the currently attacked enemy is killed
Visuals, Sounds and UI
- new tower models with destruction animations have been added
- talent trees are now easier to edit, letting you swap and drag+drop points in completed trees
- added a display for when a game is paused
- new login screen: Raphael
- items now display if their abilities are active or passives
- the remaining UI elements have been updated with new textures
- new announcer voicelines have been added
- raphael and jeanne voicelines have been added
- camera hotkeys now use the scoreboard order
- pylon effect and death state improved
- new system for autoattack swing vfx added
- lore shorts have been added for all characters
- vfx improvements: voltez R, entom F, helentris R, dr.dee E, tower attacks
- dr dee scrap now indicates time left
- active items now show a different border in shop
- added a new category for jungle items to the shop
- new death animation for Dr. Dee
Bug fixes
- fixed khoru dealing more F damage than intended
- fixed peipei passive granting too much movementspeed
- fixed some issues related to clicking through UI elements
- fixed indicators not showing for charge and 2 step targeting using quickcast
- fixed various faulty voicelines for Xelv
- fixed rounding issue on stats panel
- fixed rare stuck healthbar/unit tooltip issue
- fixed inventory items becoming invisible when drag/dropping after game end
- fixed empty killfeed icons when unit kills itself
- fixed rare permanently stuck minions in jungle
- fixed born commander boots sometimes applying to self
- fixed manticore affecting minions
- fixed chain axe not stopping when teleporting during the dash
- fixed myr skeletons scaling with base stats instead of bonus stats
- fixed more missing spell icons
- fixed default camera speed setting
- fixed camera not centering on replay start
- fixed tayji eye passive range
- fixed jabari daggers not becoming interactable when passive resets
- fixed aether surge being stackable by unintended spells
- fixed fralnir interaction getting stuck on vessel swap
- fixed rare crash in outdated replays
- fixed camera movement issue
- fixed a couple UI issues caused by NativeOnInitialized
- fixed moveable widgets not properly repositioning when changing resolution
- fixed switching to borderless not resetting UI scale
- fixed damage numbers being visible in debug camera
- fixed elixirs not applying when buying them while dead
- fixed monsters resetting when target becomes untargetable
- fixed item cooldowns not being applied to clones
- fixed some actions like impending doom not being canceled properly on death
- fixed dawn and dusk not working
- fixed wrong direction for rakzuul r2
- fixed jungle buff tooltip not shwoing max charges
- fixed issue where tooltip expansion hint would show multiple times in the same tooltip
- fixed aspect of the snake and aspect of the cobra not working
- fixed helentris passive not proccing on r hit
- fixed helentris r indicator being too long
- fixed issue with spellindicators base plane scale relying on range alone rather than computed data
- fixed chat bubbles not work with UI scaling
- fixed jeanne E vfx
- fixed dr dee rockets locking on untargetable units
- fixed minimap having empty space around it
- fixed a bug where the client didn't realize it had last connection