Source: Steam Community (opens in a new tab)
Gameplay
- New Retainer: Raphael, Sinhunter Cardinal (Carry)
- 3v3 Map update: Shorter lanes, less jungle camps, repositioned towers, starting lvl 3 with 900g (experimental)
- Jungler items have been added
- Monsters now give more XP early game, allowing junglers to level quicker
- Monster health decreased, damage maintained. Goal is to make jungling more difficult for laners who have to leverage lost health to gold/xp gain
- Spawn times changed; buffs spawn slower, jungle camps spawn faster
- Vessels give more base Health; the goal is to reduce early TTK to make the laning phase more casual-friendly
- Various projectiles had their speed adjusted
- Towers can no longer be crit
Visuals, Sound and UI
- Heavily WIP: Game UI full update with new assets
- tower indicators have been made more visible
- many ability tooltips have been reworded
- fountain towers have been added (to replace you just randomly dying)
Lobby
- Various infrastructure improvements have been made, making it easier to identify problems
- A new messaging system has been implemented on the backend, making custom lobbies and gamesetups more responsive
- fixed an issue that could cause you to end up in a ghost lobby when spam clicking "create lobby"
- fixed an issue that could cause you to end up in two lobbies at the same time
Bug Fixes
- fixed a client crash caused by badly formatted tooltips
- fixed a client crash when trying to assign target retainers only hotkey
- fixed automatically autoattacking allies (Lana)
- fixed synestra Q action queing issues
- fixed hammer of conviction active stopping your movement
- fixed various problems that could cause spells to not be removed from the client
- fixed score panel eating up mouse clicks and bringing up the debug view too easily
- fixed tick based abilities losing damage when a buff is extended