Source: Steam Community (opens in a new tab)
Highlights
- talent update
- new talents have been added to all trees
- many of the rarely used talents have been reworked or replaced
- the trees have been re-layouted
- smaller and bigger changes were made to many existing talents to make them more useful or interesting
- added lane/role intention system to the game setup
- click on a lane to indicate you want to go there
- select the role you intent do fullfill (defaults to your suggested retainer role)
Gameplay
- dandra changes
- passive now generates stacks when nearby allies take or deal damage
- Charged Q will do increased healing/damage
- W will reduce all cooldowns of the target ally
- E grows further
- E now only grows in a target direction
- jabari teleportation now works by interacting with a dagger, cooldown managed by passive
- voltez R lower base damage and projectile speed
- xelv Q now applies onhit effects and generates crit based on your crit rating
- assassin range nerfs
- khoru F slow-attack now tied to invis
- emonia E now disjoints all projectiles targeted at her
- switched khoru R damage amplifications
- shizu F will now always attack the initial target on the last swing
- minions will now lose interest in you after moving too far away from a lane
- repentance F now properly continues through CC
- mana/rage/energy calculations now use and display proper numbers for all spells/items
Visuals, UI, Sound
- added icons for character roles
- shutdowns are now announced in chat
- 6v6 lobbies can now be made by everyone
- removed buff display from minions
- scrolls now have their own openable category in the shop
- ability button resource cost now colored in red when not enough resource
- TAA set as default anti-aliasing method
- tower aggro sound is now higher pitched
- lobby invite list now automatically scrolls down
- team inventory / shard counters are now next to inventory
- pings are now triggered on key-up and canceled when alt-tabbing
- moved scrolls into a collapsable tab in the shop
- added a mechanics-bar for neri passive
- various spell VFX and SFX have been improved for dandra, kaal, siko, aegion, lodwig, rhonheim
- new attack animation for Repentance R
Bugfixes
- fixed myr spawning too many skeletons
- fixed tiki's not working
- fixed lana's passive bar not being displayed correctly
- fixed omnu terror buff vfx
- fixed broken waan sigil vfx
- fixed tower buffs overlapping health bar
- fixed buttons sometimes taking keyboard focus
- fixed buffs sometimes hiding player names
- fixed namuneth F and rak P not working after alignment removal
- fixed coagulants proccing while dead
- fixed an issue with vision calculations related to units in walls
- fixed material/mesh override system removing skins when polymorphed
- fixed game time dilation not properly working on buffs on health bars
- fixed a replay crash
- fixed chat message sound when pinging
- fixed required-item counter missing in shop for e.g black shards
- fixed siko W going on cd when interrupted
- fixed siko W being able to double snare
- fixed energizing potions not always restoring the full amount
- fixed hydra buff on nexus VFX looking weird
- fixed 3v3 map lighting
- fixed a problem with unique buffs removing themselves instead of refreshing
- fixed decaying shields removing all shields with infinite duration
- fixed truesight effects not properly respecting walls
- fixed bugged out settings panel when clicking on sticker in inventory
- fixed recommended items not properly updating when buying boots
- fixed bots getting stuck in base when minions are pushed up to their nexus
- fixed self-casts randomly rotating your character