Another Day, Another Patch
Most of this is the result of watching the Let's Play Video from Dad's Gaming Addiction. I noticed some things that were busted, or could be improved.
Balance Changes
- Missions where you have to rescue just one person will now generate mini-bosses along the way, instead of just having the one main boss in guarding the prisoner. Should make it slightly more challenging and interesting.
Bug Fixes
- Removed references in dungeon tutorial to left-clicking on hero to bring up a menu since that menu doesn't exist anymore.
- Game UI should update properly when you level up. Turns out your character was always showing one level lower than you actually were in the dungeon (if you viewed the character sheet it was correct there).
- Update Monster difficulty properly. Same cause as the previous bug; monster difficulty wasn't properly updated when your hero leveled up.
- Fixed card transparency issues. If you turned your cards transparent (via the 'X' key), and then performed any actions that effected cards, they would be messed up and transparent randomly (Thanks Bippo; really old bug that you reported a long time ago).