Update #38 “Grumbling Goat” is now live on Steam and itch.io!
This is a huge milestone for us. With Update 38, the campaign mode is now complete (well, sort of, read more below). Battle through the Institute of Evil to discover the evil behind the problems that have been plaguing The Land!
The story needs to have a few more tweaks, and we’ll be working on those next, but with this update, we’re calling it “done”. We now being the push to get the game out of Early Access -- there’s still stuff we want to do, but we’re close to being feature complete. The biggest thing left to do is to balance the game. It’s too easy, especially as you upgrade your academy. This needs to be fixed so it’s more challenging.
Features:
- Chapter 5 of the campaign now live!
- A new item has been added: Gem of Balance. It provides a benefit for being in your inventory, and a super-buff when used.
Balance Changes:
- Monster’s ability to see and target the player was effected by a flaw in logic; monsters should be able to see and attack the player slightly better now.
- Some dungeons (only a few for now, more coming later) have locked doors. Find the keys!
- Things without ears are now immune to the Warrior’s shout ability (This included Blobs, Eyeballs, Meandering Shrubs, Worms, Skeletons, and Walking Trees).
UI Tweaks:
- Named bosses with “taunt” less often now.
- Warrior’s shout animation has been improved, and there is now a visual animation on monsters effected by shout (they are “cowed”).
- A glow has been added to make missions on the main map stand out more (Thanks Zoltan!).
- Which buildings are clickable in the academy should be clearer now too.
- Tweaked the wording for enhancements to existing item in the shop (they now say “Make XXX better”).
Bug Fixes:
- You don’t get double bounty gold for killing chickens; the headless versions will no longer give bounty or show up on the scorecard.
- Fixed a bug with the animation for summoned monsters where the monster would appear full size for a brief second.
- Long boss names should no longer overflow on the character sheet.