Just put out a bug fix patch.
Bug Fixes
- Mini bosses in single prisoner rescue missions will now properly drop treasure instead of extra keys. No more keys for everyone!
- UI glitch with Strength is fixed; Strength should properly now in UI now.
- Clay Colem's "Stabby" attack will no longer be usable if the Golem is decoyed or otherwise transformed
- Enemies under the "Super Decoy" effect will now have the explosion part of the "Super Decoy" happen before they get a chance to move, giving you a chance to step away from the explosion before it happens.
- Fixed a bug with certain status effects not persisting properly, resulting in monsters never reverting back to their default AI (i.e. things like Super Rubber Duck attacks).
- When pets are added back to the game, they will no long trigger things like one-shot kills for achievements when they die.
- Things are can burrow will no longer do so if they are decoyed or otherwise transformed.