Developer postOriginal post (opens in a new tab)

Update 22 "Eerie Eyeball" Release Notes

Update 22 “Eerie Eyeball” is now available!

This update introduces more persistence into the game world in preparation for the campaign mode, as well as the normal slew of smaller enhancements and bug fixes.

Note: This update is incompatible with previously saved dungeons; they will be deleted when you first run the game after updating. Also, saved Academies will also be deleted and will need to be started over. To make this a bit easier, players that are moving from Update 21 to Update 22 will be given 5,000 gold to buy upgrades in the Academy, instead of the normal 1,000 starting gold.

Features:

  • The world map is now much more persistent.
    • The recruits available from the Academy are now the same 4 recruits (per profession), regardless of which quest is chosen.
    • The quests available are now persistent between game sessions.
    • Winning a quest will open up a new quest on the map.
    • Dying in the dungeon will now leave a gravestone where the hero died, which can be claimed by a subsequent hero to get some loot. A new recruit will be made available from the Academy to fill the poor sod's spot.
    • Dying in a dungeon will also add a gravestone next to the town on the main map, indicating how many times a particular quest was attempted.
    • Missions have more interesting names.
    • Once a mission has been attempted at least once, it will be "locked", so that subsequent attempts will produce the same dungeon (with the same monsters in the same locations).


  • Better items will now (rarely) appear in the dungeon shop (the higher the hero's luck, the better the chances).

  • Two new types of pets are now available and can show up as starting perks for new heroes.

  • "Erudite" has been added as a starting and level-up perk, reduces the amount of experience needed to level when selected.


Balance Changes:

  • Many people wanted some sort of "quick escape" option for warriors, so this has been added. A new ability, "Bullrush", has replaced the ability "Iron Will". Bullrush allows the warrior to rush along a path, stunning any monsters in the way. The ability starts at 3 map squares and can be upgraded to 4 or 5 map squares.
  • Wizard teleport ability has been expanded to 4, 5, or 6 map squares, depending on which level has been purchased.

Full patch notes are available on our development blog