Update 25 focuses on major improvements to the UI and the introduction of a new dungeon type: The Rescue Dungeon!
All previously saved campaigns will be deleted and new ones will be generated with this update (which really just means you’ll get new random missions on the world map). Additionally, if you are upgrading from any version prior to 0.9.22, your saved dungeon and academy will be deleted, and you will be given 5,000 gold to start a new academy (instead of the normal 1,000 gold).
Another note; we are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.
Finally -- we are still working on all the new icons for the new character sheets and tooltips, so if you see icons that don’t quite fit, they are just placeholders.
Current patch notes can always be viewed on our devblog.
Features:
- Brand new character sheets for hero! You can mouse over the equipment that’s shown on the character sheet to see info about it.
- Brand new character sheets for monsters! You can mouse over the abilities for the monster to learn more about them.
- A new type of mission is now available: Rescue Dungeons. Save poor people and creatures that have been kidnapped and taken to a dungeon!
Balance Changes:
- Undead things are now immune to poisoning and bleeding.
- Dungeon bosses now give out more XP than other monsters in the dungeon (Thanks Wuffell).
UI Tweaks:
- Trying to move with cards selected (which isn’t allowed) now shows a warning message.
- Most UI panels that show in the game have been spruced up a bit.
- The instructions for mouse actions on the monster tooltip only shows “attack” when you can actually attack the monster.
- Tooltips have been added to the academy screen.
Bug Fixes:
- Right clicking on characters in the mission select screen will no longer mess up the game.
- Shield buff from warrior shield cards will properly go away when your character has spikes (Thanks Lord Gek).
- Upgraded equipment will now properly show better names as it gets better.
- Pressing escape when the mission briefing screen is showing will no longer mess up the game.
- All tooltips should stay on the screen now.
- The micro map in the HUD wasn’t properly updating the level color of monsters.
- The tutorial that shows when you first play a dungeon level has been fixed to account for the new locations of the HUD elements.
Miscellaneous:
- A new animation has been added when you cut the heads off poor zombie chickens.
- More small animations have been added to the world map.