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Update 24 “Shuffling Shrub” Now Available!

Another smallish update; again focused on on bug fixes and UI tweaks. Lots of work going on to add the Rogue profession and continued work on support for the campaign mode.

If you are upgrading from any version prior to 0.9.22, your saved dungeon and academy will be deleted, and you will be given 5,000 gold to start a new academy (instead of the normal 1,000 gold).

Another note; we are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

Current patch notes can always be viewed on our devblog.

Features:

  • New badges added for finishing a quest with a character that is under level 10.
  • New badges added for finishing a dungeon that has been previously lost several times.
  • Arena missions now choose 4-5 monsters up front to include in the waves of monsters that attack the player.

Balance Changes:

  • Exploding sheep now cause more damage the higher level the sheep.
  • Chaotic power was too powerful and has been toned down.
  • Monsters who are cowardly will run away more sensibly now.

UI Tweaks:

  • Gold animation has been "smoothed" so that extra gold doesn't show up all at once at the end of the animation.
  • Teleport and Bullrush can now be cancelled if they are chosen inadvertently.
  • Tooltips have been added to describe the items on the win summary screen.
  • Tooltips have been added for towns on the main map.
  • A new animation has been added when monsters drop a loot bag.

Bug Fixes:

  • Pets that die will no longer be added as trophies (was causing an exception to be thrown in the background).
  • Fixed some cases where keyboard commands would stop working.
  • Riposte now properly shows as a buff on the character sheet rather than a debuff.
  • If space or esc has been used to make the score card screen render faster, it will properly reset the next game that is played.
  • The hall of records remains closed, but it no longer overlaps with other houses in the academy.
  • Monster tooltips should no longer show up underneath other UI elements.
  • Monsters should no longer run off the end of the new win screen.
  • "Overcautious" badge will no longer be awarded if the hero has no abilities to start with.

Miscellaneous:

  • Added sounds for: pet puppy's buff, pet puppy dying, pet fat bird screech debuff attack, pet fat bird dying, pet kitten dying, searching a treasure bag, super slam monster ability, pounce monster ability, teleport, summon card
  • New flourish for winning a quest or arena.
  • New player healing sound.
  • Winning an arena will now show the celebration animations, and open up a new arena map.