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Update #28 "Blundering Blob" Now Live!

Update 28 is now live on Steam and itch.io!

This update features additional Steam integration with 51 achievements now live in the game! The full list of achievements can be viewed on our community page. These are very exciting times.

As with the last couple of updates, there is a lot of work going on behind the scenes getting campaign mode ready to go. Some advanced warning to everyone -- when the campaign mode is ready, we’re going to do a game wipe and have everyone start from scratch so we can make sure to get the progression and balance right.

As per usual with updates, saved dungeons will be deleted. Additionally, saved campaigns will be deleted, but the only effect will be everyone’s town names will be re-assigned, and you will get all new missions.

We are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

Special thanks to Wuffell from the community forums, who has given us great ideas and found some bad bugs (which we have fixed!). We'd love to hear from more folks about the game, anything we can do to make it better!

As always, our patch notes can always been found on our development blog as well.

Features:

  • 51 Achievements! Whew. We should get an achievement for finishing all of these achievements.
  • Sound effects have been added for all rogue attacks.
  • A sound effect has been added for the Lizard Eye laser attack.
  • A sound effect has been added for monster fireball ability.
  • Updated music that plays when you are in the Academy.
  • Introduced a new system for generating the random stories that are shown for random missions. In the future, this will give us the ability to have more varied and interesting stories. For now, there are still only a few. Our writer is busy churning out new ones feverishly.

Balance Changes:

  • Rescue missions are now just another type of random mission, and will show up occasionally along with other random missions.
  • A new, one-time-use item has been added: Cloak of Shielding, which grants a shield similar to the wizard orb shield.
  • Monsters that see through stealth can no longer be sneak attacked.
  • Monsters with the heal ability will no longer heal other monsters that have had a decoy applied to them.

UI Tweaks:

  • The “C” key now closes the character sheet (in addition to opening it) (Thanks Wuffell!).
  • When you find an item, the updated instructions will now indicate more clearly that you are being given the choice to keep or sell the item (Thanks Wuffell!).
  • Tooltips for one-time-use items now indicate that they are one-time-use (Thanks Wuffell!).
  • Fixed some yucky overlapping and icon alignment on hero and monster character sheets.
  • Added an animated intro with our company logo. Neat, huh?
  • The tooltips, character sheet and animations for the ever-elusive Loot Pinata have all been updated.

Bug Fixes:

  • Fixed a rare Null Reference exception that could happen on the main map when trying to render tooltips.
  • Fixed rescue dungeon creation so there should no longer be a noticeable pause in the loading screen while the dungeon is being generated.
  • If you attempted to move by clicking when the gold animation was playing, the screen would move but the character wouldn’t. This shouldn’t happen anymore (Thanks Wuffell!)
  • Monsters with spikes should no longer cause spike damage when the player uses range attacks (Thanks FrostyHoudini!)