We put out a patch release today, mostly to address bugs and game play issues, but there are a couple of small features as well.
One big change -- we have removed Bonus Goals from the game entirely. I thought they would add some interest, but after having them in the game for a while now, they don’t really add much, and only serve to complicate the UI. We’re going to focus on the score system and incorporate some of the bonus goals back into the game as badges.
Features
- Removed Bonus Goals (Is that a feature, when you remove something?)
- Improved Pet AI. Pets will now not attack higher level monsters, and will attempt to get away from them.
UI Tweaks
- Improved prisoner rescue animation.
- A bunch of missing ability and status effect sprites have been added.
- Changed the tooltip description for the “Shrunken” status effect to fit on the tooltip.
Bug Fixes
- Rescue levels are back! We took a lot of time to re-work how the keys to rescue prisoners work, and hopefully addressed all of the issues with rescue levels.
- Erudite perk will no longer be offered as an option when your hero is level 9 or 10 (Thanks Wuffell!).
- Shrunken things now properly re-shrink when re-loading a game.
- Using the rogue’s Card Up Sleeve ability could mess up the positions of cards in your hand. Darn sneaky rogues! (Thanks Wuffell!)
- Various other bug fixes that were causing random game “freezes”.