Update 20 is now live! This update features lots of UI tweaks and game balance changes, largely based on feedback from the community.
Some highlights:
Features:
- The item shop features six choices instead of five.
- Health potions and discard runes can now sometimes be found in the shop.
- Items you find in the dungeon should always be better than the one you are currently using in that slot.
Balance Changes:
- Overall, monsters have been lowered in difficulty (less HP, less attack).
- Ninjas, Elves, and Dragons have been tweaked to be less lethal.
- Elves are now cowardly (will run away at low health).
- Added "cooperative" and "magnanimous" as monster traits, which influence how monsters work with each other to defeat the hero.
- "Vampiric" and "Regenerating" are now monster abilities instead of traits, which allow them to also appear as mini-boss and boss abilities.
- Monsters that summon other monsters will do so much less frequently, and summon less at a time (Scarecrow, I'm looking at you).
- The monsters in a dungeon should be more evenly distributed.
Full patch notes are available on our development blog.