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Update 23 "Leaping Lizard" Release Notes

Update 23 “Leaping Lizard” is now available!

This is a smallish update, mostly focused around UI tweaks and bug fixes, but with some new features.

Lots more "background" work has been done to pave the way for the campaign mode as well, including more persistence around the world map.

If you are upgrading from any version prior to 0.9.22, your saved dungeon and academy will be deleted, and you will be given 5,000 gold to start a new academy (instead of the normal 1,000 gold).

Another note; we are still building this as a "development build" to help us track down bugs better, so you'll see a "development build" watermark in the lower right corner of the screen.

As always, current patch notes can also always be found on our devblog.

Please report any issues, suggestions or comments you have our Discussion Boards

Features:

  • The dungeon shoppe now sells actual items for slots where your character currently has nothing equipped.
  • Things in the dungeon shoppe that improve your existing equipment are now called "enchantments"

Balance Changes:

  • If an orb shield absorbs all of a monster's attack, and that attack would normally have a secondary effect (such as bleed), the secondary effect will no longer be applied.
  • Warrior's defense buff has been "nerfed" a lot; it was way to powerful. It now adds defense equal to the warrior's level, which lasts for 1 attack (or, in a super attack, it lasts a number of attacks equal to the number of shield cards played). The riposte effect from the shield super attack remains the same.
  • Miser badge now grants 1,000 points.

UI Tweaks:

  • A new dungeon HUD has been introduced, which includes a new micro-map on the main screen (the mini-map is still available which shows the entire dungeon).
  • The end-of-dungeon scorecard has been completely re-done to work better for non-touchscreen size displays. Still more work to come here, but it look a lot better.

Bug Fixes:

  • If you die while low on health, the low health indicator sound will no longer continue to play.
  • Fixed a bug where hitting a loot pinata with a teleport attack would hang the game.
  • The visual effect that accompanies stun should wear off immediately instead of hanging around a bit.
  • Monsters that aren't aggro before being attacked, and then subsequently killed with a one-shot attack will no longer play their aggro animation before they die.
  • Monsters that flee can no longer flee onto the doors in the arena, which would render them un-killable.

Miscellaneous:

  • The troll now properly plays its aggro and death sounds as appropriate.
  • Town names now better match their location on the map, and are persisted between play sessions.
  • The main map has a tiny bit more life around it (birds flying around, bats near the ominous tower).
  • The academy map is now a bit more interesting, visually speaking.
  • The Hall of Records has been built in everyone's academy, but it's not yet open for business.