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Update #26 "Nimble Ninja" Now Live!

This is a HUGE update, and we’re excited to finally get it out!

The biggest feature of this update is the addition of the rogue profession, unlocked by building a Bar in your academy. The rogue’s cards are very different than other classes; they are designed to be tricky, and can make the rogue a bit more difficult to play if you’re not careful. We are really looking for feedback around the rogue and the profession’s cards and abilities, so let us know what you think.

Also included in this update are six new monsters, part of our “Alien” monster set. They all have unique and deadly abilities, so be careful.

The last “big” feature of this update is the beginning of our Steam integration. We have implemented leader boards for all professions for regular dungeons and for arena levels. See how you compare to others in the community.

As usual, saved dungeon will be released. If you are running a version prior to 0.9.25, all previously saved campaigns will be deleted and new ones will be generated with this update (which really just means you’ll get new random missions on the world map). Additionally, if you are upgrading from any version prior to 0.9.22, your saved dungeon and academy will be deleted, and you will be given 5,000 gold to start a new academy (instead of the normal 1,000 gold).

Another note; we are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

Finally -- we are still working on all the new icons for the new character sheets and tooltips, so if you see icons that don’t quite fit, they are just placeholders. This release does include a ton more than the last release, but we’re still working on some.

As always, current patch notes can always be seen on our dev blog.

Happy Delving!

Features:

  • New rogue profession, unlocked by building a Bar in your Academy.
  • Six new monsters: Meandering Shrub, Blob, Lizard Eye, Worm, Eyeballs, and Octosquid.
  • Bonus goals have been added, which give you extra gold for finishing a dungeon meeting certain criteria. Only two are included in this update, but we plan on adding lots more.
  • Steam leader boards. They can be accessed from the main menu. Additionally, when you beat your score for a particular leader board, you can see where you are compared to others. For now, these are just web links.

Balance Changes:

  • Critical Hit chance is now exposed in the character sheet UI, and items, perks, and scrolls have been introduced which can increase critical hit chance. Luck still plays a role in getting critical hits.

UI Tweaks:

  • Chaotic Power and Elementalist buffs now have a better description (thanks Lord Gek!).
  • Cards now have a tooltip which gives some basic information about the card.

Bug Fixes:

  • Renamed the “Third Time’s the Charm” badge to prevent wrapping on the score screen.
  • Academy tooltips now “know” that an ability is at max level and don’t suggest that you can make it better.
  • Main menu tooltips won’t sneak underneath the sheep on the world map anymore.
  • Mini-boss descriptions and name will wrap better on the monster character sheet and not overlap with the borders.
  • Loot should no longer drop underneath your hero, making you do a little step dance to pick it up (thanks Wuffell!).
  • Hero and Monster tooltips were misaligned sometimes.
  • Stun particles (among others) should properly go away when instructed to (thanks Cruick31!).
  • Ninjas should be poisonous again (broken with the last update). Strange that no one reported this as a bug :)
  • Monsters teleported into other rooms should no longer continue to show up, despite being “hidden” by the fog of war.
  • If you have a fat bird pet, and it screeches, and that screech effects monsters in nearby rooms, they shouldn't suddenly show up, despite being “hidden” by the fog of war.