Developer postOriginal post (opens in a new tab)

Update #27 "Wonky Worm" Now Live!

Another day, another exciting update!

This update brings more Steam integration, namely cloud saves and achievements! We only have a small number of achievements currently in the game, but we have plans for lots more.

Also new with this update are usable items! Each hero can now carry up to two one-time use items.

As per usual with updates, saved dungeons will be deleted. Additionally, saved campaigns will be deleted, but the only effect will be everyone’s town names will be re-assigned, and you will get all new missions. See the full notes below for more information about this.

We are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

The latest patch notes can always be viewed on our dev blog.

Features:

  • Steam cloud saves! Your game save files will now be synced automatically, so if you play on multiple computers you will be able to continue your game across them. This required that we move where the saved files were actually written to disk. They are now stored in the same directory where the game is installed. (First suggested by Shak59, thanks!)
  • Steam achievements! There are only five achievements currently active in the game, but many more are planned. You can see the current list of planned achievements on our community page, but these are subject to change!
  • Usable items! There are six new usable items available in the game: Complete Heal Potion, Wand of Teleport, Disguise Kit, Bomb, Decoy, and Trap. Only two items can be equipped at a time; if you find a third item you will get the chance to sell one of them for gold. Items can be found in chests, the item shop, and certain heroes start with items as their starting perk.
  • A new type of scroll has been added - the map. Finding this scroll will reveal part of the dungeon nearby.

Balance Changes:

  • Random missions are now available in three different lengths: Short, Normal, and Long. Short dungeons have 10 rooms to explore, Normal have 15 rooms, and Long have 20 rooms. One of each is available on the main map, and when you finish a mission you will get a new one of the same length added to the map.
  • Monsters that are burrowed will no longer burp, fly, charge, or leave slime trails. (Thanks Wuffell!)

UI Tweaks:

  • When you lose a rescue mission, you will no longer be greeted by death. Instead, angry villagers will be angry with you.
  • After you kill the boss and move onto the quest treasure, you now have the opportunity to continue exploring the dungeon, instead of ending the mission immediately.
  • The leaderboard button is now shown on the score card screen even if you didn't beat your best score.
  • When you find equipment in the dungeon, you are once again able to view your character sheet before you make a decision on which piece of equipment to keep.
  • “C” has been added as a keybinding to show your hero’s character sheet. The hotkey to hide/show your cards has been moved from “C” to “X”. (Thanks Wuffell!)
  • Monster attack and defense has been added back to the monster’s character sheet.
  • Added many more icons for status effects.
  • Added actual tutorial text for the bar, instead of saying “BAR1″.

Bug Fixes:

  • Fixed the “pluralizer” so that Decoys is properly “pluralized” (instead of Decoies). How embarrassing. (Thanks Wuffell!)
  • Monsters that run away to other rooms should no longer disappear in the doorway of said rooms. (Thanks Wuffell!)
  • Blob mini bosses that split into two smaller bloblets will no longer drop loot; instead, one of the child bloblets will drop loot instead.
  • Fixed a case where two keys could be dropped if the mini-boss guarding the prisoner was a zombie chicken/headless zombie chicken.
  • Using the diagonals on the number keypad should now work regardless of numlock status. (Thanks Rezaf!)
  • In general, monsters should respect stealthed and disguised characters much better. (Thanks Wuffell!)