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Update 30 - Treacherous Tree Now Live!

Another small-ish incremental release. Work still continues on implementing the campaign, so this release has a lot of supporting features necessary for the campaign, but some other cool stuff too. See the full notes below for all the details.

I’ll repeat here what I said last couple of times, just so no one is surprised. Although I’m sure someone will be surprised.

There is a lot of work going on behind the scenes getting campaign mode ready to go. Some advanced warning to everyone – when the campaign mode is ready, we’re going to do a game wipe and have everyone start from scratch so we can make sure to get the progression and balance right.

As per usual with updates, saved dungeons will be deleted. Additionally, saved campaigns will be deleted, but the only effect will be everyone’s town names will be re-assigned, and you will get all new missions.

We are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

Features:

  • The world map has been updated, now featuring Capital City, home of the King of The Land. You might see some quests show up here occasionally.
  • New load screens have been added based on the town where the quest is being performed, and the loading animation has been tweaked to look better.
  • New map tilesets have made their way into the game: Forests, Farms, and Deserts. The cave tileset has also been re-done to be more cave-like.
  • The win screen has been tweaked to fit the win descriptions, and give you some extra encouragement when you win!

Balance Changes:

  • Bosses will now only exhibit special abilities for monsters that have been unlocked.

UI Tweaks:

  • Things that are burrowed will now travel under chests, vases and other items on the ground, instead of on top of them.
  • Change the coloring of warrior cards to make it easier to tell Sword Jab and Sword Slash cards apart.

Bug Fixes:

  • Certain effects (like slime) should be properly under all characters now.
  • Bosses for rescue dungeons should no longer appear in spots which make the dungeon unwinnable (oops!).