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HOLY MOLY! MORE BUG FIXES??! 0.9.32.4

Wow, another giant bug fix release! And I snuck in a small UI improvement too! Special thanks go out to BippoErnesti for reporting most of this via the Steam community forums!

UI Tweaks:

  • ESC can be used to cancel any screen where you are selecting a target map square (teleport, bomb, quickmove).
  • Q can also be used to cancel quickmove (Thanks BippoErnesti!).

Bug Fixes:

  • Corrected the tooltip description for bosses & mini-bosses with the "bomber" ability (Thanks BippoErnesti!).
  • Head butting monsters that can fly or swim will now properly push them back into/over water (Thanks BippoErnesti!).
  • Many, many, many (too many!) cards and abilities could effect monsters that were buried (Thanks BippoErnesti!).
  • Monsters that were "snaked" could attack buried things.
  • When loading a game with a character at low health, you should no longer see or hear the low health indicator until the game is fully loaded and dungeon is shown.
  • Zombie Chicken bosses & mini-bosses were horribly broken and didn't work well at all. They should be better now.
  • Zombie Chicken bosses & mini-bosses with the "exploding" trait will now only explode when you kill their headless version (Thanks BippoErnesti!).
  • Blob bosses & mini-bosses with the "exploding" trait won't explode on death, but the bloblets they spawn will.
  • Trap items have been tweaked. Originally, they didn't do the damage they were advertised, which has been fixed. They have also been changed to ignore any defense the monster might have, and therefore have had their damage halved (Thanks BippoErnesti, for the first part. Don't blame him for reducing that damage, that was all me).
  • Disguises should now last three turns, as advertised (Thanks BippoErnesti!).
  • Bloodrage (and other things) should no longer carry over from previous games. This bug might have been causing lots of other weirdness, great catch Bippo!
  • The disease sound effect will no longer play if it wasn't actually applied (which only happened sometimes).
  • Quickmove will no longer allow you to move on top of prisoners (Thanks BippoErnesti!).
  • Giving up should now properly prevent you from performing actions and moving (Thanks BippoErnesti!).
  • Large maps should no longer peek through the mini-map in the upper right hand corner (Thanks BippoErnest!).
  • Enemies that hate each other will no longer be able to attack buried targets (Thanks BippoErnesti!).
  • Enemies that heal will no longer heal monsters that they hate (Thanks BippoErnesti!).
  • Tab will (once again) close the mini-map, ESC will (once again) close the dungeon menu (Thanks Wuffell!).