It's a Festivus Miracle!
A special call-out to BippoErnesti, who reported all of the bugs that are fixed here. We fired all of our QA people since Bippo's doing such a fine job. I'm going to skip the Thanks! to him on each of these fixes, since he reported all of them.
Balance Changes:
- Meandering Shrubs are now vulnerable to fire
- "Children" of Meandering Shrubs will no longer give any loot
Bug Fixes:
- Meandering Shrub sapplings no longer have the "seeding" trait until they have grown into full-grown Meandering Shrubs, in which case they can seed children
- Fixed a typo in the rogue's electric trap super attack
- Burrowed enemies can no longer cast "confuse" on you
- Anything that's summoned will inherit the stance of its summoner (i.e. aggressiveness)
- Enemies with both range attacks and the Steal ability will no longer steal gold from afar
- Prisoners should all have names now
- Podrick no longer has "dimentia", instead, he has "dementia"
- If you start an arena with a pet, you should now be able to finish it without killing your pet
- If you are stunned, and then feared, the fear will no longer move you
- If you preform an attack that would pushback a monster that is trapped, the trap sprite now properly moves with the monster
- You can now use the keyboard to attack monsters that are hovering over or swimming in water
- 6 & 7 card straight flushes will properly perform super attacks now
- Wand of Curse removal has been temporarily removed, pending curses being re-added
- Stealth effect now properly displays the extra damage done by attacks when stealthed
- Fixed a typo in the zombie chicken's "Alas, Poor Yorick" trait
- Fixed many broken achievements, including (but not limited) to "Card Sharp", "Doing the Impossible", "The Combo With No Name", and "The Forbidden Combo"
- Dagger cards in straights should no longer cause extra turns to pile up and lock up the game
- Spike Golems are now properly unlocked
- Clear saved data will now function (note, the game will exit when you use this function)
- Fixed some tooltips being too long
- Zombie Chickens & Decoys should interact properly now
- Pressing escape while viewing a building's menu in the academy will no longer mess up the screen