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0.9.32.5 BUG FIX PATCH NOW LIVE!

It's a Festivus Miracle!

A special call-out to BippoErnesti, who reported all of the bugs that are fixed here. We fired all of our QA people since Bippo's doing such a fine job. I'm going to skip the Thanks! to him on each of these fixes, since he reported all of them.

Balance Changes:

  • Meandering Shrubs are now vulnerable to fire
  • "Children" of Meandering Shrubs will no longer give any loot

Bug Fixes:

  • Meandering Shrub sapplings no longer have the "seeding" trait until they have grown into full-grown Meandering Shrubs, in which case they can seed children
  • Fixed a typo in the rogue's electric trap super attack
  • Burrowed enemies can no longer cast "confuse" on you
  • Anything that's summoned will inherit the stance of its summoner (i.e. aggressiveness)
  • Enemies with both range attacks and the Steal ability will no longer steal gold from afar
  • Prisoners should all have names now
  • Podrick no longer has "dimentia", instead, he has "dementia"
  • If you start an arena with a pet, you should now be able to finish it without killing your pet
  • If you are stunned, and then feared, the fear will no longer move you
  • If you preform an attack that would pushback a monster that is trapped, the trap sprite now properly moves with the monster
  • You can now use the keyboard to attack monsters that are hovering over or swimming in water
  • 6 & 7 card straight flushes will properly perform super attacks now
  • Wand of Curse removal has been temporarily removed, pending curses being re-added
  • Stealth effect now properly displays the extra damage done by attacks when stealthed
  • Fixed a typo in the zombie chicken's "Alas, Poor Yorick" trait
  • Fixed many broken achievements, including (but not limited) to "Card Sharp", "Doing the Impossible", "The Combo With No Name", and "The Forbidden Combo"
  • Dagger cards in straights should no longer cause extra turns to pile up and lock up the game
  • Spike Golems are now properly unlocked
  • Clear saved data will now function (note, the game will exit when you use this function)
  • Fixed some tooltips being too long
  • Zombie Chickens & Decoys should interact properly now
  • Pressing escape while viewing a building's menu in the academy will no longer mess up the screen