Just put out a quick patch to address the following issues:
- Game was totally hosed on OSX. Oops.
- Monsters could walk on top of each other.
- Sometimes you could get a rescue dungeon where the boss you needed to kill got stuck on the other side of the prisoner and you couldn't complete the dungeon.
Another note; I have been having a ton of problems building the game lately, so I decided to upgrade to the latest version of Unity. I did some smoke testing on my end and everything looked good, but hopefully it doesn't cause too many problems. Now it builds like a champ.