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Moar Bug Fixes! 0.9.33.5 Released!

Another bug fix release! And they all rejoiced.

Balance Changes

  • Rogue sneak attack bonus from stealth now applies to all cards in a combo attack, instead of just the first one (Thanks Wuffell!)
  • Clicking on an ability or item, but then not using it (i.e. click on bomb but cancel before throwing it) will no longer break stealth (Thanks Wuffell!)

UI Tweaks

  • The amount of time before the monster turn counter appears has been tweaked to be slightly longer (Thanks Zoltan!)
  • Pressing any key while quickmoving will cancel quickmove (Thanks Wuffell!)

Bug Fixes

  • Fixed a bug where the monster didn't properly aggro on their first turn
  • Fixed several things with pets; their AI should be better now. Oh, and they should also use their abilities again (like Pounce). (Thanks Bippo!)
  • If a dungeon boss drops loot, it will no longer immediately be replaced by the quest item (Thanks Bippo!)
  • Dying with cards selected should no long leave the card description on the screen (Thanks Bippo!)
  • When running at 1080p or higher, the 2x size sprites should now be used (Thanks Wuffel!)
  • Fixed erroneous error message about sprites being returned to sprite pool (Thanks Cruick!)
  • Trapped monsters will no longer move when feared (Thanks Wuffell!)
  • The game should no longer crash if the player dies while feared if the thing that feared him also died on the same turn. Whew.
  • Disease should no longer erroneously discard cards (Thanks Wuffell!)
  • If you are disguised or stealthed when the game loads, monsters will no longer attack you anyway (Thanks Bippo!)
  • Achievements based on killing monsters should work properly now (Thanks MisterXYZ!)