Another bug fix release! And they all rejoiced.
Balance Changes
- Rogue sneak attack bonus from stealth now applies to all cards in a combo attack, instead of just the first one (Thanks Wuffell!)
- Clicking on an ability or item, but then not using it (i.e. click on bomb but cancel before throwing it) will no longer break stealth (Thanks Wuffell!)
UI Tweaks
- The amount of time before the monster turn counter appears has been tweaked to be slightly longer (Thanks Zoltan!)
- Pressing any key while quickmoving will cancel quickmove (Thanks Wuffell!)
Bug Fixes
- Fixed a bug where the monster didn't properly aggro on their first turn
- Fixed several things with pets; their AI should be better now. Oh, and they should also use their abilities again (like Pounce). (Thanks Bippo!)
- If a dungeon boss drops loot, it will no longer immediately be replaced by the quest item (Thanks Bippo!)
- Dying with cards selected should no long leave the card description on the screen (Thanks Bippo!)
- When running at 1080p or higher, the 2x size sprites should now be used (Thanks Wuffel!)
- Fixed erroneous error message about sprites being returned to sprite pool (Thanks Cruick!)
- Trapped monsters will no longer move when feared (Thanks Wuffell!)
- The game should no longer crash if the player dies while feared if the thing that feared him also died on the same turn. Whew.
- Disease should no longer erroneously discard cards (Thanks Wuffell!)
- If you are disguised or stealthed when the game loads, monsters will no longer attack you anyway (Thanks Bippo!)
- Achievements based on killing monsters should work properly now (Thanks MisterXYZ!)