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Update 34 "Peppy Pinata" Now Live!!!

As we have been warning (again), we have performed a full wipe with this update. This will probably be the case for each update for a while, as we continue to tweak the campaign and work on balance.

This is a HUGE update with tons of new stuff. Some much needed UI improvements (see below for details), lots of bug fixes, new animations, more campaign mode. Whew.

Thanks to the following community members for feedback that has been incorporated into this release: Wuffell, Seoc, Bippo, and Darklord! We really take community feedback seriously, and appreciate the work everyone has done to help make this game great!

Features:

  • Chapter 1 of campaign mode has been re-worked based on some suggestions from the community!
  • Chapter 2 of campaign mode is now live! Help grow your academy and start to figure out the mysteries of The Land!
  • The way monsters unlock has been changed. Each Chapter has a “set” of monsters, and you earn “chapter points” to unlock these monsters. If you finish a chapter and haven’t unlocked all of the monsters, they will be “gifted” to you.
  • When performing chapter missions, only “set” monsters will appear. Random missions can include any unlocked monster from any chapter.
  • Temporarily (until all chapters are done), completing chapter 2 will unlock all remaining monsters.
  • New Random missions have been added. Several new random missions have been added to add more variety
  • The main map has been re-worked and some new stuff added. The towns on the map are no longer randomized.

Balance Changes:

  • Blobs are now vulnerable to fire
  • Golems are now vulnerable to magic and fire
  • The Dragon has been removed as an unlockable monster; he is now a special boss
  • If something that burrows catches on fire, they can burrow again to snuff out the flames, and will try to do so if they can
  • Army of One (Warrior ability) has been changed to be a percentage buff, rather than a + buff

UI Tweaks:

  • The upgrade/purchase process in the Academy has been radically updated. It should be much easier to buy multiple upgrades, and see where you are in the process of upgrading your buildings
  • Status effects (buffs and debuffs) for heroes now show on the main screen (in addition to the character sheet screen).
  • Quickmove will now check if it’s too close to a monster and not even bring up the grid
  • Added new attack animations for enemies that punch and slam
  • Added new Grim Reaper animation when heroes die
  • Flavor text has been added for usable abilities
  • “Feared” has been renamed “Frightened”
  • The main map now has a nifty looking table background
  • Elementalist damage bonus is now shown in the predictive damage display (that shows when you mouse over an enemy)
  • When rescuing the last prisoner in a rescue mission, you now have the option to continue playing the level
  • The amount of gold you have is now also shown on the main map screen
  • Left-handed heroes and monsters have been added
  • When clearing saved data, a prompt has been added to make sure that’s what you really wanted to do
  • Sound and Music sliders have been added to the dungeon menu
  • A prompt has been added when quitting a game to make sure that’s what you wanted
  • Fixed riposte icon

Bug Fixes:

  • Text for orb card now reflects reality: regular attacks convert half the damage done to shield; super attacks will convert all damage. This has always been the case, just the text on the card was wrong
  • Text for chaotic power in the academy has also been updated to reflect reality; the chance to activate increases per attack, not per turn
  • Clicking on an ability but not activating it will no longer break stealth
  • Enemies that aren’t aggro to the hero will now properly fall for decoys instead of ignoring them
  • Mousing over the captured builders at the end of Chapter 5 will no longer cause an error message
  • Certain NPCs (like the Builders) can no longer be targeted for thrown items (such as decoys and traps)
  • The rogue’s dagger super attack now properly grants an extra turn
  • Fixed an exception that occurred if you clicked on the very bottom part of the hero
  • If you die when enemies are on fire, the fire animation is now properly cleaned up
  • If you kill Farmer Yorken without killing the statues first, he will no longer become immortal
  • Builders (and other NPCs) no longer prevent quickmove
  • Loot will no longer drop under prisoners
  • Stealth and Disguise now play together much nicer
  • Decoy and Super Decoy now play together nicer too
  • Army of One (Warrior abilities) no longer triggers for pets & NPCs
  • Pressing esc during the prologue text no longer causes an endless tutorial loop