This update mostly consists of UI tweaks, and a lot of behind-the-scenes work to prepare for Chapter 5 of the campaign, which will be released with Update #38. Once we finish the campaign, we will shift our work towards balance & polish, getting us ever so closer to a 1.0 release.
Features:
- Environmental Effects (Burp Clouds, Fire, Slime Trail) now show on the HUD to give you an idea of what’s going on. Now you’ll know if you’re standing in something bad. Some of the visual effects have also been updated to show better.
- The range of attack is now shown on screen to help players better understand how far an attack can reach.
UI Tweaks:
- There is now a slight delay (1/2 a second) before a tooltip is shown.
- Hero tooltips have been removed; they weren’t very helpful.
- Some very simple “reminder” popups have been added to help new players who might not know about turn skipping, quickmove or how to view the character sheet.
- Card tooltips will now be turned off automatically at the end of Chapter 2; players should know what the cards do by then. They can be turned back on from the dungeon menu, or turned off prior to the end of Chapter 2 (If you have already passed chapter 2, you can turn them off manually).
- The map will now center on the active story mission, or the academy if there isn’t an active story mission.
- A new animation has been added for Bosses when they taunt you that more interesting.
- Space bar can be used (in addition to a mouse click) to skip the flavor text screens at the beginning of a chapter.
Bug Fixes:
- Sometimes monsters wouldn’t have a shadow, now they will.