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Update 29 "Scary Skeleton" Now Live!

Update 29 is now live on Steam and itch.io!

This update is mostly a stability release, with lots of bug fixes, but some new stuff is in here too.

I’ll repeat here what I said last time:

There is a lot of work going on behind the scenes getting campaign mode ready to go. Some advanced warning to everyone -- when the campaign mode is ready, we’re going to do a game wipe and have everyone start from scratch so we can make sure to get the progression and balance right.

As per usual with updates, saved dungeons will be deleted. Additionally, saved campaigns will be deleted, but the only effect will be everyone’s town names will be re-assigned, and you will get all new missions.

We are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

Features:

  • A new monster has appeared in the dungeon, the Goblin. He’s crazy, so watch out.

Balance Changes:

  • Monsters that are “timid” will make better choices about moving now (i.e. they will actually be more timid than before).
  • The “bomb” one-time use item can now be dropped directly on top of monsters, in which case it will explode immediately.
  • Removed the “refresh ability” scroll.
  • The super attack for the wizard card “Lightning” will now chain up to 2 squares away, instead of only chaining to monsters in the next square.
  • Monsters that burrow will now not use certain other abilities while they are burrowed.

UI Tweaks:

  • Sped up a couple of animation to make the game flow a little better. These are minor tweaks in a long road to make moving around a little faster and make monster turns shorter.
  • Monsters that are vulnerable to certain attacks (like fire), will now show *how* venerable they are on the monster’s character sheet. 
  • Meandering Shrub’s character sheet now shows their ability properly.
  • If you try to leave the dungeon via the starting door, you are given a message telling you that you can’t leave that way.
  • Esc will now close the hero radial menu (accessed by left clicking your hero). Also, you will now be unable to move while this menu is showing, as originally intended.
  • Improved item descriptions in the shop.
  • Added some clarifying text to the dialog that is shown when you find a new item in the dungeon.
  • New slash screen with cool animation.
  • Loading screen has been tweaked and prettied up.

Bug Fixes:

  • Lots of fixes around the rogue’s stealth ability. It should behave more predictably now, and re-activate appropriately. (Thanks Wuffell!) 
  • Fixed an error that could occur when a monster with the healing ability tried to heal something that had already died.
  • Bloblets (the mini-blobs that spawn when you kill a Blob) will now remain their smaller size when re-loading a saved game.
  • The sheep on the map now are a bit more plentiful and active, and they will no longer intrude on top of tooltips.
  • New items found in the dungeon should now always be better than the item you were using in that slot.
  • If there was an unexploded bomb left on the map, it won’t explode when loading the next game anymore.
  • Drunk and Hammering monsters (from the rogue’s “Beer” card) behave as intended now.
  • If you choose the level-up perk that reduces the amount of gold needed to go to the shop, and now have enough gold to go to the shop, you will, in fact, go to the shop immediately. 
  • Fixed several missing sprites and sounds.