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Update 32 "Crazy Cow"

Update 32 is now live on Steam and itch.io!

The Golems are coming, the Golems are coming!

This release sees the introduction of the last monster set that is planned for our release, magically animated metal monsters, the Golems! You’ll see these start unlocking as you reach higher point values for your academy.

This release also has a TON of bug fixes, and implementation of idea suggested by the community. Check out the full game notes.

I’ll repeat here what I said last couple of times, just so no one is surprised. Although I’m sure someone will be surprised.

There is a lot of work going on behind the scenes getting campaign mode ready to go. Some advanced warning to everyone – when the campaign mode is ready, we’re going to do a game wipe and have everyone start from scratch so we can make sure to get the progression and balance right.

As per usual with updates, saved dungeons will be deleted. Additionally, saved campaigns will be deleted, but the only effect will be everyone’s town names will be re-assigned, and you will get all new missions.

We are still building this as a “development build” to help us track down bugs better, so you’ll see a “development build” watermark in the lower right corner of the screen.

All patch notes can always be found on our development blog.

Features:

  • The Golems are here! You will start seeing six new golem monsters in dungeons now.
  • The single most requested feature of all time: Quickmove! You can use the “Q” hotkey to activate quickmove, which allows you to choose a destination square and quickly move there. If you come close to a monster, quickmove will be automatically cancelled.

Balance Changes:

  • Eyeball monsters now have the “confusion” ability, which causes the discard of all card in the current hand, replacing them with newly drawn cards from the deck.
  • One Eyed Lizard’s laser attack will now do 1/2 the damage it formerly did. Turns out people were getting killed by these guys, a lot (Thanks Cruick31!).
  • All monsters that have ranged attacks should now indicate as such with an ability icon on their character sheet.
  • Burrowed enemies can no longer be targeted with abilities such as decoy or trap (Thanks BippoErnesti!).
  • Meandering Shrubs and Blobs are now immune to poison (Thanks BippoErnesti!).
  • One Eye Lizard is now keen-eyed (can see through stealth). It has a giant eye! (Thanks BippoErnesti!).
  • Enfeeble, Curse, Disease and Entangle didn’t play well together. Now, cards that are entangled or curses can’t be discarded with disease or enfeeble. Cards that are entangled can’t be replace by curses (Thanks BippoErnesti, and other!).
  • Dragons are now immune to fire, because DRAGONS (Thanks BippoErnest!).
  • Using an item or ability will now break stealth (Thanks BippoErnesti!).
  • The “sedentary” monster trait has been removed. It was too similar to the “slow” monster trait.
  • Stealth and Disguise are now mutually exclusive. If you are stealthed, and don a disguise, stealth will break. If you are disguised, you will no longer go into stealth mode (Thanks BippoErnesti!).
  • A new item can be found that safely removes curses.

UI Tweaks:

  • Updated tooltip for One Eyed Lizard’s laser attack to indicate that it ignores the hero’s armor.
  • Fixed some typos in a couple of places (Thanks BippoErnesti!).
  • Hero tooltips will now be position properly if the hero is in disguise.
  • Disguise should now properly hide the character’s equipment (Thanks BippoErnesti!).
  • When health potions and runes of discard show up in the shop, you will now see how many you already have of these items (Thans BippoErnesti!).
  • Sounds effects have been added when all NPC prisoners die. Hopefully no one hears them :) 
  • When you acquire a new item, you can now view the item’s tooltip on tha acquire item screen (Thanks Wuffell!).

Bug Fixes:

  • There were some abilities that could be given to bosses that didn’t actually grant that ability to the boss (like the elf’s Bow and Arrow, or the Ninja’s poison throwing star). These will no longer be given to bosses.
  • Using a trap when the character is blind will no longer cause the trap to appear on top of the blindness.
  • Army of one will no longer be triggered by prisoners (Thanks BippoErnesti!).
  • If you clicked the wrong place on the discard screen, you could lock up the game (Thanks BippoErnesti!).
  • Curse cards are no longer selectable from the keyboard (Thanks BippoErnesti!).
  • Curse cards are no longer storable in the rogue’s sleeve (Thanks Wuffell!).
  • Cards up the sleeve were not being saved correctly (well, they weren’t being saved at all. Doh!) (Thanks BippoErnesti!).
  • Stealth and Disguise should now persist properly across saved games (Thanks BippoErnesti!).
  • If you are disguised when you exit a game, you will now have the same disguise when you load the game.
  • Game music/sounds were messed up if you clicked through the game-ending score card too quickly.
  • Leveling up will no longer break stealth (Thanks BippoErnesti!).
  • It is now possible to earn the “minimalist” achievement. Starting equipment doesn’t count toward this achievement, and there is guaranteed to be at least one non-equipment item in the shop (Thanks BippoErnesti!).
  • Pounce attacks now properly reset the stealth counter so you can’t re-stealth directly after being pounced upon (Thanks Wuffell!).